![Stonehorn](gen_images/unit_icon/warhammer3/wh3_main_ogre_flamegullets/wh3_main_ogr_mon_stonehorn_0.png)
![Flamegullets](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_ogre_flamegullets/mon_256.png)
Stonehorn
Hide as hard as rock, horns that can tear mountain-tops asunder, hooves that can flatten legions.Stonehorns are massive beasts of muscle and violence, each several times the size of a Rhinox and – if it can be believed – several times as dense. Intelligence is of little import to these great beasts however, for each Stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste.
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Unit Name Stonehorn |
Main Unit Key wh3_main_ogr_mon_stonehorn_0 |
Land Unit Key wh3_main_ogr_mon_stonehorn_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monster |
Category Cavalry |
Class Melee Infantry |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_hq3b_stonehorn_spear |
├ Man Entity wh3_main_ogr_monster_ogre_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9600 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_main_body_110 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh3_main_ogr_stonehorn |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
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The Realm of Chaos |