Ironblaster
A vast sky-cannon crudely lashed to beast-driven wheels, its thunderous volleys able to decimate entire regiments.One of the castle-mounted guns the Sky-titans used towards the end of their war against the Ogres. Such is the weight of the vast contraption that the Rhinox which pulls it grunts and strains under the pressure, and even the stone wheels that hold it up can only last for a few battles before cracking under the immense weight. Its multiple cannon balls are able to tear apart a whole regiment in a maelstrom of noise and violence, especially should the lronblaster get in close.
Unit Name Ironblaster |
Main Unit Key wh3_main_ogr_veh_ironblaster_0 |
Land Unit Key wh3_main_ogr_veh_ironblaster_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 1 |
6104 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_wm_ironblaster_invisible_01 |
├ Engines of War wh3_main_ogr_ironblaster |
├ Engine Entity wh3_main_vehicle_scraplauncher_ironblaster |
├ Engine Hit Points 8 |
├ Articulated wh3_main_ogr_gnoblar_scraplauncher_ironblaster |
├ Articulated Entity wh3_main_ogr_veh_scraplauncher_ironblaster_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6080 |
2300 |
├ Engine Mass 2200.0000 |
└ Man Mass 100.0000 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
66 |
├ Engine Speed 66 |
└ Man Speed 30 |
Melee Attack 26 |
20 |
160 |
├ Melee Weapon wh3_main_ogr_rhinox_draught_chariot |
├ Base Weapon Damage 45 |
├ Armour-Piercing Weapon Damage 115 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 48 |
Ammunition 20 |
Range 380 |
1172 |
├ Engines of War wh3_main_ogr_ironblaster |
├ Missile Weapon wh3_main_ogr_veh_ironblaster |
├ Projectile wh3_main_ogr_veh_ironblaster_shot |
├ Base Missile Damage 75 |
├ Armour-Piercing Missile Damage 300 |
├ Number of Projectiles 5 |
├ Shots per volley 1 |
└ Reload Time 16 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |