Gnoblar Trappers
Larger and smarter than the average Gnoblar, which isn't saying much, but their snares provide a steady stream of meat.These outgoing and vindictive Gnoblars are the largest of their kind, and delight in catching and torturing the small mammals that populate the foothills of the Ogre Kingdoms. Hunting is too sporting for these Gnoblars, who much prefer to trap their prey. To this end, they have perfected the art of laying out jagged man-snappers, pits lined with stakes, wickedly barbed nooses and other cruel devices that will incapacitate the unwary. Once they have snagged something, they like to 'play' with it (usually jabbing it with sharp sticks), before devouring it or bribing their masters with it as a light snack.
Unit Name Gnoblar Trappers |
Main Unit Key wh3_main_ogr_inf_gnoblars_1 |
Land Unit Key wh3_main_ogr_inf_gnoblars_1 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 160 |
8960 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_wh3_gnoblar_throwing_knives |
├ Man Entity wh_main_grn_inf_night_goblin_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 160 |
└ Bonus Hit Points 48 |
90 |
└ Man Mass 90.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 45 |
35 |
└ Man Speed 35 |
Melee Attack 18 |
26 |
21 |
├ Melee Weapon wh3_main_ogr_gnoblar_sword |
├ Base Weapon Damage 17 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Ammunition 10 |
Range 70 |
15 |
├ Missile Weapon wh3_ogr_gnoblar_throwing_dagger |
├ Projectile wh3_ogr_gnoblar_throwing_dagger |
├ Base Missile Damage 10 |
├ Armour-Piercing Missile Damage 2 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Gnoblar Traps
Gnoblars are at least as sneaky and trapsy as ordinary gobboes, as you may just find out!
Charge Speed x 55%
Speed x 55%
Charge Bonus x 60%
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Stalk
This unit can move hidden in any terrain. - Gnoblar Traps
This unit will automatically cast traps on nearby enemies, hindering their movement and charges. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Faction Availability | |
---|---|
The Realm of Chaos |