Crushers (Great Weapons)
The only sure way to escape the pulverising charge of a half-blind Rhinox is to make oneself smell like another Rhinox.Despite the inhospitable weather, the Mountains of Mourn teem with life. Herds of great woolly beasts are plentiful, criss-crossing the boulder-strewn slopes and snowy plateaus seeking food. They are primeval creatures that have existed unchanged since the world was still covered in ice. The Rhinoxen, a common herd animal, will lower their impressively-large horns and charge anything that doesn't stink of their own kind. Their twin horns can gouge a furrow into a cliff face and no predator wishes to be on the receiving end of charge from a single beast, much less a stampeding herd.
Unit Name Crushers (Great Weapons) |
Main Unit Key wh3_main_ogr_cav_crushers_1 |
Land Unit Key wh3_main_ogr_cav_crushers_1 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Melee Infantry |
Custom Battle Cost 1900 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
Number of Units 12 |
8784 |
├ Mount 12 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_hq2_mournfang_2handed_sword |
├ Man Entity wh3_main_ogr_monster_ogre_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 724 |
1500 |
└ Man Mass 1500.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
54 |
└ Man Speed 54 |
Melee Attack 44 |
30 |
144 |
├ Melee Weapon wh3_main_ogr_ogre_crusher_great_weapon |
├ Base Weapon Damage 44 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 80 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |