Firebelly
Rejoice, for the flame-belching voice of the volcano comes to share his marvellous tales.Firebellies are the roaring, blazing priests of the Ogre deity known as the Fire Mouth. Quick to mirth and anger alike, Firebellies are garrulous and vital individuals who are readily welcomed into any Ogre tribe. Fire burns within these larger-than-life prophets in a literal as well as metaphorical sense. Bald and broad, their ruddy skin glows from within, and their bare chests are tattooed extensively with symbols of destruction. When a Firebelly's wrath is roused, he can breathe out a cloud of billowing flame so fierce that it can melt through chainmail in seconds.
Unit Name Firebelly |
Main Unit Key wh3_main_ogr_cha_firebelly_0 |
Land Unit Key wh3_main_ogr_cha_firebelly_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
5508 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_firebelly |
├ Man Entity wh3_main_ogr_monster_ogre_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5500 |
2300 |
└ Man Mass 2300.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
54 |
└ Man Speed 54 |
Melee Attack 48 |
32 |
430 |
├ Melee Weapon wh3_main_ogr_great_weapon_firebelly |
├ Base Weapon Damage 130 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Eruption
"That's torn it – now 'e's all angry like. I'd run if I were yoo… BOOM!" -
Fire Breath
When you've had just the right cocktail of incendiary ingredients for lunch, nothing with an ounce of sense will stand in your way… -
Flame Incarnate
By which a vortex of fire surrounds the user; surprisingly, this improves their skills considerably.
Melee Damage Reflection +14 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |