Armoured Kossars
The Motherland's finest warriors fight tirelessly, knowing that a well-earned drink or twelve awaits all who survive the battle.Armoured Kossars are full-time soldiers, either paid by the crown or simply supported by their wealthy families. As such, their time is spent entirely either training or carousing. They are dour, grim-faced killers on the battlefield, but after the battle is done, they are the most belligerent, boisterous and hard-drinking of all the celebrants at a victory feast. They wear heavy armour above the waist, and sturdy reinforced boots, though their legs are clad only in baggy trousers. This is a weakness in protracted combat, but it helps them resist undue fatigue – and keep pace on a long march.
Unit Name Armoured Kossars |
Main Unit Key wh3_main_ksl_inf_armoured_kossars_0 |
Land Unit Key wh3_main_ksl_inf_armoured_kossars_0 |
Land Unit Group Parents Infantry |
Land Unit Group Pistol & Axe Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 90 |
7380 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_pistol_axe_and_shield |
├ Man Entity wh3_main_ksl_inf_armoured_kossars |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 74 |
125 |
└ Man Mass 125.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_55_wood |
└ Missile Block Chance 55 |
Leadership 65 |
30 |
└ Man Speed 30 |
Melee Attack 36 |
40 |
32 |
├ Melee Weapon wh3_main_ksl_armoured_kossar_axe |
├ Base Weapon Damage 23 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 6 |
Range 90 |
23 |
├ Missile Weapon wh3_main_ksl_armoured_kossar_pistol_bullet |
├ Projectile wh3_main_ksl_armoured_kossar_pistol_bullet |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |