Frost Maiden (Tempest) (War Bear)
Trained in the secrets of Ice Court since she was a girl, now wielding power most could only dream of.When the Tzarina’s personal attention is not required, it falls to the women of the Ice Court to represent her might instead. Since the time of the Khan Queens there has been an Ice Court, a powerful political body devoted to preparing the noble daughters of Kislev to take on positions of power. It is from this body that the Frost Maidens – Ice Witches yet to complete their training – are drawn. Akin to an academy, the Ice Court schools the young women within its halls in matters of diplomacy, intrigue and sorcery.
Unit Name Frost Maiden (Tempest) (War Bear) |
Main Unit Key wh3_main_ksl_cha_frost_maiden_tempest_2 |
Land Unit Key wh3_main_ksl_cha_frost_maiden_tempest_2 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 850 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
4420 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wh3_ice_witch_be1_warbear_sword_and_magic |
├ Man Entity wh3_main_ksl_frost_maiden_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4412 |
600 |
└ Man Mass 600.0000 |
75 |
├ Armour wh2_main_plate_75 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
46 |
└ Man Speed 46 |
Melee Attack 45 |
30 |
285 |
├ Melee Weapon wh3_main_ksl_war_bear_frost_maiden |
├ Base Weapon Damage 85 |
├ Armour-Piercing Weapon Damage 200 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Glacial Blast
This eldritch explosion propels lacerating shards of ice outwards, devastating anyone caught in its deadly squall. -
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |