Kossars
Workers and warriors of forest and field, their proud hearts armouring them against elements and enemies alike.Kossars are the mainstay of the Kislevite armies, regiments of grizzled and hardened fighters, drawn primarily from among the many thousands of foresters and trappers who keep Kislev's stanitsas and cities fed. They fight with bows and axes, the two traditional weapons of the Kossars – symbolising the woodsman and the hunter. This ornate wargear is wrought to last a lifetime if well-cared for. Many is the wizened old Kislevite who has handed their axe down to their grandchild, telling tall tales of the countless Marauders or Chaos beasts it has slain.
Unit Name Kossars |
Main Unit Key wh3_main_ksl_inf_kossars_0 |
Land Unit Key wh3_main_ksl_inf_kossars_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Bow & Axe Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 90 |
6390 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_axe_and_bow |
├ Man Entity wh3_main_ksl_inf_kossars |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 63 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 28 |
26 |
28 |
├ Melee Weapon wh3_main_ksl_kossar_axe |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 20 |
Range 140 |
17 |
├ Missile Weapon wh3_main_ksl_bow_kossars |
├ Projectile wh3_main_ksl_bow_kossars |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |