![Skullcannon](gen_images/unit_icon/warhammer3/wh3_main_kho_karneths_sons/wh3_main_kho_veh_skullcannon_0.png)
![Kharneth's Sons](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_kho_karneths_sons/mon_256.png)
Skullcannon
This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls.As the Skull Cannon grinds across the battlefield, its spiked wheels and rollers mangle everything in its path. Those who somehow survive the initial onset of the grinders are fed screaming into the Skull Cannon's gaping maw, there to be roasted by Daemonic fire and ground to fragments. Only the skulls – so beloved of Khorne – are retained, and fed into the mighty cannon atop the machinery from which the Daemon Engine takes its name. They slam into the enemy ranks, scattering foes like ninepins and leaving a trail of scorched and blazing dead behind.
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Unit Name Skullcannon |
Main Unit Key wh3_main_kho_veh_skullcannon_0 |
Land Unit Key wh3_main_kho_veh_skullcannon_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Chariot |
Category War Beast |
Class Chariot |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_bloodletters_2handed_sword |
├ Man Entity wh3_main_kho_inf_bloodletter_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4684 |
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└ Man Mass 125.0000 |
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├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
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└ Man Speed 38 |
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├ Melee Weapon wh3_main_kho_skullcannon |
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├ Missile Weapon wh3_main_kho_skullcannon_skull |
├ Projectile wh3_main_kho_skullcannon_skull |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Gorefeast
When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Skullfeast
As the Skullcannon devours the helpless foe, their skulls feed its incessant hunger for fresh ammunition.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
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Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
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The Realm of Chaos |