Chaos Warhounds
Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh.In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that lurk in the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
Unit Name Chaos Warhounds |
Main Unit Key wh3_main_kho_inf_chaos_warhounds_0 |
Land Unit Key wh3_main_kho_inf_chaos_warhounds_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beasts |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 80 |
6080 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wf1_giant_wolf |
├ Man Entity wh_main_chs_monster_warhound_blood |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 68 |
150 |
└ Man Mass 150.0000 |
25 |
├ Armour wh2_main_body_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 38 |
95 |
└ Man Speed 95 |
Melee Attack 26 |
12 |
22 |
├ Melee Weapon wh_main_chs_warhound |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has: -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |