Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames.The most favoured of all Bloodletters are granted the honour of becoming Bloodcrushers. Bloodcrushers are Khorne's shock cavalry, a deadly combination of battle frenzied Bloodletter and the unstoppable crushing mass of a Juggernaut of Khorne. When the Daemonic legions go to war, bellowing hordes of Bloodcrushers stampede across the battlefield, trampling Khorne's foes into unrecognisable pulp. When battle begins, Bloodcrushers relentlessly hurl themselves at the strongest point of an enemy's lines. Here they hack, maim and gore their way through the strongest troops the foe can muster, exulting Khorne's name with savage joy for each enemy slain.
Unit Name Heralds of Khorne's Fury (Bloodcrushers of Khorne) |
Main Unit Key wh3_twa07_kho_cav_bloodcrushers_ror_0 |
Land Unit Key wh3_twa07_kho_cav_bloodcrushers_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 32 |
7392 |
├ Mount 32 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_herald_hq4_juggernaught_2handed_sword |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 223 |
100 |
└ Man Mass 100.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
33 |
└ Man Speed 33 |
Melee Attack 50 |
43 |
60 |
├ Melee Weapon wh3_twa07_kho_bloodcrusher_ror_0 |
├ Base Weapon Damage 18 |
├ Armour-Piercing Weapon Damage 42 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 55 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Hellblade
The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
Armour-Piercing Weapon Damage x 120%
Base Weapon Damage x 120% -
Mantle of Immolation
Few can tolerate the scorching heat of Khorne's rage, leaving them vulnerable to the fiery winds that sweep from His realm.
Melee Defence -5
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |