![Minotaurs of Khorne](gen_images/unit_icon/warhammer3/wh3_main_kho_bloody_sword/wh3_main_kho_mon_khornataurs_0.png)
![Bloody Sword](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_kho_bloody_sword/mon_256.png)
Minotaurs of Khorne
A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves.To the Khornataurs, a battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Khornataurs slake their thirst by tearing at raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat even whilst the battle rages on around them.
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Unit Name Minotaurs of Khorne |
Main Unit Key wh3_main_kho_mon_khornataurs_0 |
Land Unit Key wh3_main_kho_mon_khornataurs_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1450 |
Upkeep Cost 363 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu12_minotaur_dual_axe |
├ Man Entity wh3_main_kho_mon_minotaur_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 536 |
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└ Man Mass 1600.0000 |
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├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
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└ Man Speed 56 |
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├ Melee Weapon wh3_main_kho_minotaur_dual_axe |
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Abilities
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Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120%
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Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while theirleadership is high.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |