Orc Boar Chariots
When these Chariots ride to war, there is little that can stand in the way of their terrific charge.By lashing together rough-hewn logs, Orcs are able to construct formidable chariots. It takes two powerful war boars to pull such a blocky construction and, at first, even these thick-muscled beasts struggle. With some grunting and not just a little straining flatulence, the boars finally get the crude wheels turning. Once the churning porcine legs have the chariot rumbling along at full tilt, it becomes an impressive shock weapon, capable of slamming into the enemy with the force of a thunderbolt, albeit a hairy and stinky one. If the sheer impact of such hurtling force does not smash the foe, there are always the iron-shod wheels with crude blades attached, the goring tusks of the boars or the spear thrusts of the Orc crew themselves. While not as fast as a wolf-drawn Goblin Chariot, the heavier Orc vehicle hits harder and in return can absorb considerably more punishment than the flimsier gobbo-crewed devices.
Unit Name Orc Boar Chariots |
Main Unit Key wh_main_grn_cav_orc_boar_chariot |
Land Unit Key wh_main_grn_cav_orc_boar_chariot |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 4 |
5672 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_wm_warboar_chariot01_spear |
├ Engines of War wh_main_grn_chariot_boar |
├ Engine Entity wh_main_vehicle_grn_boar_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_grn_boar_chariot |
├ Articulated Entity wh_main_vehicle_grn_boar_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_grn_inf_orc_boar_rider_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1386 |
1330 |
├ Engine Mass 1200.0000 |
└ Man Mass 130.0000 |
80 |
├ Armour wh2_main_leather_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
70 |
├ Engine Speed 70 |
└ Man Speed 33 |
Melee Attack 30 |
26 |
42 |
├ Melee Weapon wh_main_grn_boar_chariot |
├ Base Weapon Damage 10 |
├ Armour-Piercing Weapon Damage 32 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 72 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |