Miao Ying, the Storm Dragon
Favoured child of the Celestial Emperor, revered defender of the Great Bastion and imperious majesty incarnate.The Storm Dragon rules over Northern Cathay and commands the armies of the Great Bastion. Cold and aloof, she has held this position for centuries, after its defence was entrusted to her by the Celestial Dragon. Despite her power, the Storm Dragon has a significant task in the defence of the north, and her armies are almost constantly at war. Her vaulted position also means her father entrusts her with important tasks, some of which can put her at odds with her siblings.
Unit Name Miao Ying, the Storm Dragon |
Main Unit Key wh3_main_cth_cha_storm_dragon_0 |
Land Unit Key wh3_main_cth_cha_storm_dragon_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1800 |
Recruitment Cost 1200 |
Upkeep Cost 600 |
Number of Units 1 |
8424 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_mage_storm_dragon |
├ Man Entity wh3_main_cth_hum_storm_dragon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8416 |
1000 |
└ Man Mass 1000.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
46 |
└ Man Speed 46 |
Melee Attack 65 |
55 |
430 |
├ Melee Weapon wh3_main_cth_storm_dragon_human |
├ Base Weapon Damage 290 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Transformation of the Dragon
Miao Ying has the innate power to transmogrify from human form to Dragon and back again at will, and often at the most opportune moments. -
Wrath of the Storm
Elements thought uncontrollable can be harnessed to do the Dragon's bidding – both to crush their enemies and protect them when in human form.
Melee Attack +24 -
Disdain of the Dragons
"Looks into the eyes of the Dragon and despair!"
Melee Attack -8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Harmony Amplifier: +100%
This unit increases harmony bonuses for nearby units by +100%. Only the strongest amplifier bonus is applied. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.