Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.Answering the call of Chaos, many a great fighter has journeyed to the frozen north to throw in their lot with the hordes that muster in the Wastes. They do so because they feel a deep connection with the Ruinous Powers, evident by some form of corruption affecting the minds, bodies, or both. Once pledged, they have no need of food, drink or sleep, for they are nourished by the carnage they wreak. They have nothing but contempt for the weak and the cowardly and go about the business of murder with a vengeance, for there is always a part of the warrior who was that rages against the Chaos Warrior he has become.
Unit Name Chaos Warriors (Halberds) |
Main Unit Key wh_main_chs_inf_chaos_warriors_1 |
Land Unit Key wh_main_chs_inf_chaos_warriors_1 |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 100 |
9000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_halberd |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 82 |
160 |
└ Man Mass 160.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
28 |
└ Man Speed 28 |
Melee Attack 30 |
42 |
34 |
├ Melee Weapon wh_main_chs_halberd |
├ Base Weapon Damage 10 |
├ Armour-Piercing Weapon Damage 24 |
├ Bonus vs. Large 19 |
└ Bonus vs. Infantry 0 |
Charge Bonus 10 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |