Gorebeast Chariot of Khorne
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.
Unit Name Gorebeast Chariot of Khorne |
Main Unit Key wh3_main_kho_cav_gorebeast_chariot |
Land Unit Key wh3_main_kho_cav_gorebeast_chariot |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 4 |
6528 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_halberd |
├ Engines of War wh3_main_kho_gorebeast_chariot |
├ Engine Entity wh_dlc01_veh_chs_chariot_gorebeast |
├ Engine Hit Points 8 |
├ Articulated wh_dlc01_chs_chariot_gorebeast |
├ Articulated Entity wh_dlc01_veh_chs_chariot_gorebeast_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1600 |
2130 |
├ Engine Mass 2000.0000 |
└ Man Mass 130.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
66 |
├ Engine Speed 66 |
└ Man Speed 33 |
Melee Attack 35 |
25 |
50 |
├ Melee Weapon wh_dlc01_chs_chariot_gorebeast |
├ Base Weapon Damage 16 |
├ Armour-Piercing Weapon Damage 34 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 28 |
Charge Bonus 80 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |