Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.A creature visited by too many gifts of the Dark Gods inevitably succumbs to madness and mutation, and becomes a Chaos Spawn. A once-humanoid form that has sprouted and burst into an obscene and monstrous anatomy, mutated almost beyond recognition. The eyes of the original creature peer out, a glint of its former personality barely perceptible amidst the fleshy ruin. Chaos Spawn are creatures of unspeakable horror, their twisted bodies sporting an impossible array of spines, eyes and mouths.
Unit Name Spawn of Tzeentch |
Main Unit Key wh3_main_tze_mon_spawn_of_tzeentch_0 |
Land Unit Key wh3_main_tze_mon_spawn_of_tzeentch_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 16 |
8768 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc2_chaos_spawn |
├ Man Entity wh3_main_monster_spawn_of_tzeentch_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 540 |
1500 |
└ Man Mass 1500.0000 |
10 |
├ Armour wh2_main_body_10 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
42 |
└ Man Speed 42 |
Melee Attack 36 |
28 |
160 |
├ Melee Weapon wh3_main_tze_claws_chaos_spawn |
├ Base Weapon Damage 118 |
├ Armour-Piercing Weapon Damage 42 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has: -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Sundering
The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |