![Chaos Warriors of Tzeentch (Halberds)](gen_images/unit_icon/warhammer3/wh3_main_chs_khazag/wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds.png)
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Chaos Warriors of Tzeentch (Halberds)
The sharpened blade of a mighty polearm exacts brutal change upon the battlefield.Chaos Warriors of Tzeentch tend to be subtly individual, with many small differences between them. Typically their plate armour and shield will be engraved with intricately patterned sigils that radiate with raw power, or flow with blinking eyes or gibbering mouths, or are perhaps inscribed with a minute arcane text making the wearer literally a walking grimoire. Though it is not immediately visible, many will have mutated flesh, their Chaos armour melting and reforming around the warped appendages of their bodies. They are deadly and unpredictable; they are warriors who have the favour of the God of Magic.
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Unit Name Chaos Warriors of Tzeentch (Halberds) |
Main Unit Key wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds |
Land Unit Key wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_halberd |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 82 |
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└ Man Mass 160.0000 |
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├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
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└ Man Speed 28 |
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├ Melee Weapon wh3_dlc20_chs_warriors_mtze_halberd |
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Abilities
No Ability
Attributes
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Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
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Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has:
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy'scharge bonus.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |