Marauder Horsemen of Nurgle (Throwing Axes)
The horsemen of the Crow bring contagion and carnage in virulent abundance.Many Marauders offer sacrifices to the Lord of Decay as precaution against illness, but there are those that completely entrust their souls to His care. When epidemics ravage the northern tribes, some chieftains and shamans decree that their only chance of survival is to devote themselves to the Plague Lord. In return for their lives, they champion Nurgle with sword and flame against rival tribes and the hated realms of the south, the marks of their survival borne by their pallid, pockmarked skin likely to also be branded with His three-circled symbol.
Unit Name Marauder Horsemen of Nurgle (Throwing Axes) |
Main Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes |
Land Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 60 |
5460 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_dlc20_hr1_llh_dual_axe_and_throwing_axes |
├ Man Entity wh3_dlc20_marauder_horsemen_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 83 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 48 |
33 |
└ Man Speed 33 |
Melee Attack 17 |
31 |
24 |
├ Melee Weapon wh3_dlc20_chs_marauder_horsemen_mnur_spear |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Ammunition 12 |
Range 70 |
27 |
├ Missile Weapon wh3_dlc20_chs_marauder_horsemen_mnur_throwing_axe |
├ Projectile wh3_dlc20_chs_marauder_horsemen_mnur_throwing_axe |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 21 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has: -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |