Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as 'Chosen', their frames are swollen with unholy power and gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the quest to inflict devastation on the civilised realms of the world. Even if a Chosen bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace.
Unit Name Chosen (Halberds) |
Main Unit Key wh_dlc01_chs_inf_chosen_2 |
Land Unit Key wh_dlc01_chs_inf_chosen_2 |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 80 |
10480 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_halberd |
├ Man Entity wh_main_infantry_standard_very_large_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 123 |
210 |
└ Man Mass 210.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
28 |
└ Man Speed 28 |
Melee Attack 36 |
56 |
46 |
├ Melee Weapon wh_dlc01_chs_halberd_chosen |
├ Base Weapon Damage 15 |
├ Armour-Piercing Weapon Damage 31 |
├ Bonus vs. Large 26 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |