Bilious Thunderguff (Chaos Giant)
Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them.Chaos Giants are monstrous humanoids with a prodigious appetite for violence. They are single-minded engines of destruction, as dedicated to murder and mayhem as champions of Chaos themselves. Chaos Giants are most often encountered in the far north of the world, being fond of the cold, rocky climes, and many find themselves in service to a warband, either for their fill of fresh meat and strong alcohol, or for the promise of slaughter and battle. A swearing, bellowing monstrosity that revels in displays of immense strength, a Chaos Giant is only content when it is crushing people beneath its enormous cloven hooves or smashing a battle line apart single-handedly. No wonder these creatures are favoured by the Chaos Gods, for they are annihilation incarnate. Chaos Giants are instinctively drawn to those who bear the favour of the Dark Gods, perhaps because the corpses are always thick on the ground in the company of such individuals. A Chaos Giant has the intelligence to recognise friend from foe, but little else, and it certainly has no real concept of obeying the orders of anything smaller than itself. Things such as tactics and strategy just confuse a Giant, who goes to battle primarily to kill and to feed. When a Chaos Giant has ploughed into the enemy ranks, it is as likely to grab a foe and store him somewhere for a later meal as it is to lay about itself with a jagged menhir or massive blade-studded tree trunk. Regardless of its whim, a Chaos Giant's attacks are always devastating.
Unit Name Bilious Thunderguff (Chaos Giant) |
Main Unit Key wh3_dlc20_chs_mon_giant_mnur_ror |
Land Unit Key wh3_dlc20_chs_mon_giant_mnur_ror |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Number of Units 1 |
13882 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4_giant_club |
├ Man Entity wh3_dlc20_nur_monster_giant_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 13874 |
6500 |
└ Man Mass 6500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 110 |
39 |
└ Man Speed 39 |
Melee Attack 73 |
43 |
700 |
├ Melee Weapon wh3_dlc20_club_giant_ror |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 500 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Violent Wind
'Better out than in' is a questionable maxim—particularly for the unfortunates caught in this deadly, reeking draught. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has: -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |