Chosen of Khorne (Dual Weapons)
With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect.Those who are physically marked by the Blood God will have set themselves apart from their peers through the fellest of deeds, yet many will not have the mental fortitude to take on the gifts that come with being a Chosen of Khorne. Only the strongest avoid devolving into mindless, gibbering Chaos Spawn, instead becoming destined to grow free of their mortal shackles to gradually take on a more impressive form. Whatever the precise gifts bestowed, these mighty warriors are invariably filled with a mere portion of Khorne’s rage, yet it drives them endlessly into combat like those possessed to reap skulls or die a glorious death.
Unit Name Chosen of Khorne (Dual Weapons) |
Main Unit Key wh3_dlc20_chs_inf_chosen_mkho_dualweapons |
Land Unit Key wh3_dlc20_chs_inf_chosen_mkho_dualweapons |
Land Unit Group Parents Infantry |
Land Unit Group Berserker Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 80 |
10480 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_khorne_dual_axe |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 123 |
160 |
└ Man Mass 160.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
28 |
└ Man Speed 28 |
Melee Attack 46 |
49 |
69 |
├ Melee Weapon wh3_dlc20_chs_chosen_mkho_dual_axes |
├ Base Weapon Damage 51 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 10 |
Charge Bonus 38 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |