Daemonsmith Sorcerer (Metal) (Lammasu)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.Daemonsmiths, also known as Hell-Workers or simply Chaos Dwarf Sorcerers, are both the priest and artificers of their society, ruling over the desolate empire of Zharr-Naggrund with iron-fisted malice. Their lore is terrible and ancient, and involves the study of machines, and the mastery of forge-craft, weapon making and the terrible Chaos magics gifted to them by Hashut. Combined, these create terrifying weapons and arcane devices of power and destruction. Daemonsmiths are few in number, with perhaps no more than several hundred amongst the whole Chaos Dwarf race capable of wielding their savagely powerful combination of science and sorcery.
Unit Name Daemonsmith Sorcerer (Metal) (Lammasu) |
Main Unit Key wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu |
Land Unit Key wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1350 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
5248 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_bc2_lammasu_wb1_axe_pistol |
├ Man Entity wh3_dlc23_chd_cha_daemonsmith_sorcerer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5240 |
1100 |
└ Man Mass 1100.0000 |
60 |
├ Armour wh2_main_plate_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
32 |
└ Man Speed 32 |
Melee Attack 40 |
48 |
450 |
├ Melee Weapon wh3_dlc23_chd_mon_lammasu |
├ Base Weapon Damage 270 |
├ Armour-Piercing Weapon Damage 180 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Ammunition 45 |
Range 110 |
135 |
├ Missile Weapon wh3_dlc23_chd_cha_pistol_flare |
├ Projectile wh3_dlc23_chd_cha_pistol_flare |
├ Base Missile Damage 22 |
├ Armour-Piercing Missile Damage 64 |
├ Base Explosive Damage 34.0000 |
├ Armour-Piercing Explosive Damage 15.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Reforge
By which even those born of fire and flame, deep within the forge, can be healed. -
Infernal Engineer
There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
Reload Skill +20
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15 -
The Enfeebling Foe
By means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens, until they are enervated to a sorry standstill.
Melee Attack -24
Melee Defence -24 -
The Withering
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Armour -30
Leadership -8 -
Sorcerous Miasma
Those within sniffing distance of this enchanted pong find their own magical weapons practically useless while they remain there. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt. - Magical Weapon Negation
This unit has the ability to negate the [[img:icon_magical_attacks]] magical attacks of enemy melee and missile weapons.
Faction Availability | |
---|---|
The Realm of Chaos |