![Overseer (Great Taurus)](gen_images/unit_icon/warhammer3/wh3_dlc23_chd_conclave/wh3_dlc23_chd_cha_overseer_great_taurus.png)
![Servants of the Conclave](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_dlc23_chd_conclave/mon_256.png)
Overseer (Great Taurus)
Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…Unfortunate wretches toil amid the poisoned air and burning ash of Zharrduk, and like the craftsmen they are, the Chaos Dwarfs prefer, whenever possible, to select the 'right tool' for the right job. By far the most common workers in the Chaos Dwarf realm are Greenskins, and this is not simply because they are native to the Dark Lands and its bordering mountains, but also because they are hardy creatures who will often last the longest in the noxious fumes and murderous conditions under which they are made to labour. Of course, there's no way that sneaky, tricksy Greenskins can simply be left to their own devices, and certainly not on the battlefield. Therefore, an Overseer is required to ensure they fall into line and stay there, until the time comes to charge, of course!
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Unit Name Overseer (Great Taurus) |
Main Unit Key wh3_dlc23_chd_cha_overseer_great_taurus |
Land Unit Key wh3_dlc23_chd_cha_overseer_great_taurus |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1600 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_ox1_taurus_wb1_axe_shield |
├ Man Entity wh3_dlc23_chd_cha_overseer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6660 |
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└ Man Mass 1100.0000 |
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├ Armour wh2_main_plate_60 |
├ Shield none |
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└ Man Speed 32 |
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├ Melee Weapon wh3_dlc23_chd_mon_great_taurus |
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Abilities
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Blazing Body
Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
Melee Damage Reflection +25
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Foe-Seeker
The Cloven Ones are compelled to seek out ever-greater enemies, whose bodies shall be riven in twain.Speed x 125%
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Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.Melee Defence +24
Leadership +16
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Contempt
Witnessing other friendly units rout will only affect this unit'sleadership if they also have the Contempt attribute.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Can Fly
This unit can fly.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Melee
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
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The Realm of Chaos |