Astragoth Ironhand
The part-petrified form of the High Priest of Hashut betokens his status as the most ancient living Sorcerer of Zharr-Naggrund.The most feared figure within the great conclave of Hashut’s priesthood is the High Priest himself, Astragoth Ironhand. Once the most potent Sorcerer to walk the Plain of Zharr in a thousand years, his body now succumbs to petrification, an indication of his slowly waning powers. His legs having long ceased to work, Ironhand has constructed a mechanical device by which he is transported from place to place, and his completely petrified hands have been replaced by machinery grafted to his body. These contraptions were constructed by Astragoth's thralls to plans of his own design, combining the undoubted engineering skills of the Chaos Dwarfs with his own dark, twisted science.
Unit Name Astragoth Ironhand |
Main Unit Key wh3_dlc23_chd_cha_astragoth_ironhand |
Land Unit Key wh3_dlc23_chd_cha_astragoth_ironhand |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
7224 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3b_dlc23_astragoth_mech |
├ Man Entity wh3_dlc23_chd_cha_astragoth_ironhand |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7216 |
5000 |
└ Man Mass 5000.0000 |
130 |
├ Armour wh2_main_plate_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
60 |
└ Man Speed 60 |
Melee Attack 60 |
50 |
480 |
├ Melee Weapon wh3_dlc23_chd_cha_astragoth_ironhand |
├ Base Weapon Damage 170 |
├ Armour-Piercing Weapon Damage 310 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 60 |
Abilities
-
Mechanical Overdrive
Murder itself drives the machine, so the more it kills, the more it *can* kill. Diabolical ingenuity!
Melee Attack +8
Base Weapon Damage x 115% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Realm of Chaos |