Sorcerer-Prophet (Fire)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.Sorcerer-Prophets are the greatest of the Daemonsmiths, who act not only as master artificers but also as the High Priests of Hashut. It is they who led their people from the brink of destruction during the Great Catastrophe and first built the blasphemous city of Zharr-Naggrund, and it is they that still command it to this very day. Their sorcery and engineering are legendary, from the great obsidian and basalt towers and ziggurats drawn forth from the earth, to the steam-hissing engines that crush rock in the mines and the baroque armour which adorns the Chaos Warriors of the north. All are evidence of the Sorcerer-Prophets' dark knowledge made manifest.
Unit Name Sorcerer-Prophet (Fire) |
Main Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_fire |
Land Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_fire |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
4048 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_sorcerer_prophet_axe_pistol |
├ Man Entity wh3_dlc23_chd_cha_sorcerer_prophet |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4040 |
1100 |
└ Man Mass 1100.0000 |
120 |
├ Armour wh2_main_plate_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
32 |
└ Man Speed 32 |
Melee Attack 44 |
42 |
330 |
├ Melee Weapon wh3_dlc23_chd_cha_sorcerer_prophet |
├ Base Weapon Damage 230 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Ammunition 45 |
Range 110 |
135 |
├ Missile Weapon wh3_dlc23_chd_cha_pistol_flare |
├ Projectile wh3_dlc23_chd_cha_pistol_flare |
├ Base Missile Damage 22 |
├ Armour-Piercing Missile Damage 64 |
├ Base Explosive Damage 34.0000 |
├ Armour-Piercing Explosive Damage 15.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Infernal Engineer
There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
Reload Skill +20
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
Faction Availability | |
---|---|
The Realm of Chaos |