Skullcracker – Dreadquake Mortar
This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp.One of the latest designs to see widespread service within the Chaos Dwarf empire is the Iron Daemon, a compact, armoured steam-driven traction engine, designed for hauling heavy armaments and munitions to the battlefield and to work pressure-fed weapons such as cannonades and wall-breakers. In addition to those it tows to the battlefield, the Iron Daemon may be equipped with weapons such as the Skullcracker, designed for crushing fortifications and walls – a hissing, grinding arcane-mechanical conglomeration of iron hammers, hacking blades and brutal picks to pulverise and shred anything unfortunate enough to be caught in front of it.
Unit Name Skullcracker – Dreadquake Mortar |
Main Unit Key wh3_dlc23_chd_veh_skullcracker_1dreadquake |
Land Unit Key wh3_dlc23_chd_veh_skullcracker_1dreadquake |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group War Machine |
Caste War Machine |
Category War Machine |
Class Chariot |
Custom Battle Cost 3200 |
Recruitment Cost 3200 |
Upkeep Cost 800 |
Number of Units 1 |
7550 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_dlc23_loco01_skullcracker |
├ Engines of War wh3_dlc23_chd_veh_skullcracker |
├ Engine Entity wh3_dlc23_chd_veh_skullcracker |
├ Engine Hit Points 7000 |
├ Articulated wh3_dlc23_chd_veh_skullcracker_1carriage |
├ Articulated Entity wh3_dlc23_chd_veh_articulation_train |
├ Articulated Hit Points 10 |
├ Num Engines 1 |
├ Man Entity wh3_dlc23_chd_veh_war_machine_rider_deathshrieker |
├ Man Hit Points 10 |
├ Num Men 4 |
└ Bonus Hit Points 500 |
5001 |
├ Engine Mass 5000.0000 |
└ Man Mass 1.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
60 |
├ Engine Speed 60 |
└ Man Speed 15 |
Melee Attack 36 |
20 |
200 |
├ Melee Weapon wh3_dlc23_chd_veh_skullcracker |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 50 |
Ammunition 15 |
Range 380 |
177 |
├ Missile Weapon wh3_dlc23_chd_veh_dreadquake_mortar_shell_primary |
├ Projectile wh3_dlc23_chd_dreadquake_mortar_shell |
├ Base Missile Damage 72 |
├ Armour-Piercing Missile Damage 262 |
├ Base Explosive Damage 10.0000 |
├ Armour-Piercing Explosive Damage 80.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 24 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
More Power!
"'Wait and see,' said the Daemonsmith. 'We'll have a roaring fire, just when we want it!' He was right…"
Acceleration x 300%
Speed x 125%
Mass x 150% -
Hellbound
Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. -
Fire Whilst Moving
This unit can fire while on the move. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |