![Norscan Warhounds (Poison)](gen_images/unit_icon/warhammer3/wh3_dlc21_nor_wyrmkins/wh_main_nor_mon_chaos_warhounds_1.png)
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Norscan Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
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Unit Name Norscan Warhounds (Poison) |
Main Unit Key wh_main_nor_mon_chaos_warhounds_1 |
Land Unit Key wh_main_nor_mon_chaos_warhounds_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wf1_chaos_poison_warhound |
├ Man Entity wh_main_chs_monster_warhound_blood |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 68 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_body_15 |
├ Shield none |
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└ Man Speed 95 |
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├ Melee Weapon wh_main_chs_warhound_poison |
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Abilities
No Ability
Attributes
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Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos | |
The Lost God |