Marauders of Slaanesh (Hellscourges)
Northmen who willingly join the Daemon legions in their incursions into the mortal realm, granted living lashes of purest torment.When the tribesmen of the Serpent sweep down from their northern climes to raid fairer lands, they, more than any other Marauders, debauch themselves with rape and pillage. Before raids and battles they quaff vast quantities of alcohol, and the consumption of rare hallucinogenic plants and roots is commonplace. This renders them mostly oblivious to pain or fear and encourages them to luxuriate in even the greatest dangers. Where the servants of Khorne care nothing for the pain and misery they inflict, the Serpent’s ensure their weapons are sharp to satisfy the cruel inventiveness of their twisted minds to toy with their victims before dispatching them.
Unit Name Marauders of Slaanesh (Hellscourges) |
Main Unit Key wh3_main_sla_inf_marauders_2 |
Land Unit Key wh3_main_sla_inf_marauders_2 |
Land Unit Group Parents Infantry |
Land Unit Group Whip Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 120 |
9360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wh3_slaanesh_whip_and_shield |
├ Man Entity wh3_main_sla_marauders_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 70 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 60 |
40 |
└ Man Speed 40 |
Melee Attack 30 |
38 |
30 |
├ Melee Weapon wh3_main_sla_marauders_hellscourge_whip |
├ Base Weapon Damage 26 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
No Ability
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Slaanesh
A unit with the [[col:white]]Mark of Slaanesh has: -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Defender
This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
Faction Availability | |
---|---|
The Realm of Chaos |