Chaos Sorcerer (Metal) (Warhorse)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.
Unit Name Chaos Sorcerer (Metal) (Warhorse) |
Main Unit Key wh_main_nor_cha_chaos_sorcerer_1 |
Land Unit Key wh_main_nor_cha_chaos_sorcerer_1 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 550 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
3740 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_hr1_large_warhorse_staff_and_sword |
├ Man Entity wh3_dlc20_chs_cha_chaos_sorcerer_metal |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3732 |
600 |
└ Man Mass 600.0000 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 42 |
40 |
315 |
├ Melee Weapon wh_main_chs_sword_caster_hero |
├ Base Weapon Damage 220 |
├ Armour-Piercing Weapon Damage 95 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |