Shaman-Sorcerer (Fire) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.
Unit Name Shaman-Sorcerer (Fire) (Norscan Warhorse) |
Main Unit Key wh_dlc08_nor_cha_shaman_sorcerer_fire_1 |
Land Unit Key wh_dlc08_nor_cha_shaman_sorcerer_fire_1 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 475 |
Recruitment Cost 1100 |
Upkeep Cost 337 |
Number of Units 1 |
3740 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_staff_and_sword |
├ Man Entity wh_main_infantry_standard_wizard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3732 |
300 |
└ Man Mass 300.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 30 |
30 |
315 |
├ Melee Weapon wh_main_chs_sword_caster_hero |
├ Base Weapon Damage 220 |
├ Armour-Piercing Weapon Damage 95 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |