Mirror Guard (Chaos Warriors)
An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.Answering the call of Chaos, many a great fighter has journeyed to the frozen north to throw in their lot with the hordes that muster in the Wastes. They do so because they feel a deep connection with the Ruinous Powers, evident by some form of corruption affecting the minds, bodies, or both. Once pledged, they have no need of food, drink or sleep, for they are nourished by the carnage they wreak. They have nothing but contempt for the weak and the cowardly and go about the business of murder with a vengeance, for there is always a part of the warrior who was that rages against the Chaos Warrior he has become.
Unit Name Mirror Guard (Chaos Warriors) |
Main Unit Key wh_pro04_chs_inf_chaos_warriors_ror_0 |
Land Unit Key wh_pro04_chs_inf_chaos_warriors_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Number of Units 100 |
9000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_sword_and_shield |
├ Man Entity wh_pro04_infantry_standard_very_large_ror |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 82 |
160 |
└ Man Mass 160.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 45 |
54 |
36 |
├ Melee Weapon wh_pro04_chs_mirror_guard_sword |
├ Base Weapon Damage 26 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Supreme Vanity
What could spur one to greater heights of glory than the sight of one's own exquisite visage, reflected in mirrored shields.
Melee Defence +10
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Slaanesh
A unit with the [[col:white]]Mark of Slaanesh has: -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |