![Chaos Knights (Lances)](gen_images/unit_icon/warhammer3/wh3_dlc20_chs_kholek/wh_main_chs_cav_chaos_knights_1.png)
![Heralds of the Tempest](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_dlc20_chs_kholek/mon_256.png)
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.
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Unit Name Chaos Knights (Lances) |
Main Unit Key wh_main_chs_cav_chaos_knights_1 |
Land Unit Key wh_main_chs_cav_chaos_knights_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1400 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
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├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_knights_hr1_large_heavy_horse_lance_sword_and_shield |
├ Man Entity wh3_dlc20_chaos_knight_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 119 |
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└ Man Mass 130.0000 |
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├ Armour wh2_main_heavy_metal_120 |
├ Shield wh_missile_block_30_metal |
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└ Man Speed 33 |
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├ Melee Weapon wh_main_chs_lance_chaos_knight |
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Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |