![Chaos Trolls (Armoured)](gen_images/unit_icon/warhammer3/wh3_dlc20_chs_kholek/wh_dlc01_chs_mon_trolls_1.png)
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Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength. Chaos Trolls are greatly feared because of their unthinking ferocity and indiscriminate appetites. Like all their kind, Chaos Trolls can vomit forth the steaming contents of their guts, dissolving their victims with powerful acids and flesh-eating worms. They are also possessed of powerful regenerative abilities: lost limbs and even heads can grow back. However, Trollflesh is extremely susceptible to the mutating power of Chaos, and Trolls who have lurked too close to the Realm of Chaos find tentacles, screaming maws and even stranger mutations sprouting from their wounds.
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Unit Name Chaos Trolls (Armoured) |
Main Unit Key wh_dlc01_chs_mon_trolls_1 |
Land Unit Key wh_dlc01_chs_mon_trolls_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 950 |
Upkeep Cost 238 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4b_troll_club |
├ Man Entity wh_main_monster_troll_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 486 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh_main_club_troll |
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Abilities
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Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness toFire Damage -20
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Poor Leadership
This unit suffers from poorleadership and will easily rout. Keep its flanks secure and your
Lord or other encouraging units nearby.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned thatflaming attacks will cause more damage to units with Regeneration.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |