Marauder Horsemen of Slaanesh
When debauchery knows no patience it seeks the swiftness of a flesh-fed steed.When the tribesmen of the Serpent sweep down from their northern climes to raid fairer lands, they, more than any other Marauders, debauch themselves with rape and pillage. Before raids and battles they quaff vast quantities of alcohol, and the consumption of rare hallucinogenic plants and roots is commonplace. This renders them mostly oblivious to pain or fear and encourages them to luxuriate in even the greatest dangers. Where the servants of Khorne care nothing for the pain and misery they inflict, the Serpent’s ensure their weapons are sharp to satisfy the cruel inventiveness of their twisted minds to toy with their victims before dispatching them.
Unit Name Marauder Horsemen of Slaanesh |
Main Unit Key wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins |
Land Unit Key wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Number of Units 60 |
4980 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_hr1_warhorse_spear_and_javelins |
├ Man Entity wh3_dlc20_marauder_horsemen_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 75 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 48 |
33 |
└ Man Speed 33 |
Melee Attack 22 |
20 |
24 |
├ Melee Weapon wh_main_chs_marauder_horsemen_spear |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Ammunition 16 |
Range 80 |
24 |
├ Missile Weapon wh3_dlc20_chs_marauder_horsemen_msla_javelin |
├ Projectile wh3_dlc20_chs_marauder_horsemen_msla_javelin |
├ Base Missile Damage 15 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Slaanesh
A unit with the [[col:white]]Mark of Slaanesh has: -
Fire Whilst Moving
This unit can fire while on the move. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |