The Sibilant Slaughtercade (Chaos Chariots)
Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise.Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. The hellish steeds plough through the enemy ranks with ease, iron-shod hooves trampling bodies and fanged maws snapping at exposed flesh. All the while, charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.
Unit Name The Sibilant Slaughtercade (Chaos Chariots) |
Main Unit Key wh3_dlc20_chs_cav_chaos_chariot_msla_ror |
Land Unit Key wh3_dlc20_chs_cav_chaos_chariot_msla_ror |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 4 |
5672 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_halberd |
├ Engines of War wh3_dlc20_chs_chariot_msla_small_draught |
├ Engine Entity wh_main_vehicle_chs_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_chs_chariot_horse |
├ Articulated Entity wh_main_vehicle_chs_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1386 |
1230 |
├ Engine Mass 1100.0000 |
└ Man Mass 130.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
78 |
├ Engine Speed 78 |
└ Man Speed 33 |
Melee Attack 29 |
36 |
40 |
├ Melee Weapon wh3_dlc20_chs_chariot_msla_ror |
├ Base Weapon Damage 29 |
├ Armour-Piercing Weapon Damage 11 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 60 |
Abilities
-
Soul Hunters
The exquisite carnage sets the Hellstriders' souls on fire, girding and driving them further for the slaughter.
Charge Bonus +10
Leadership +16
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Slaanesh
A unit with the [[col:white]]Mark of Slaanesh has: -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |