Wolf Rats (Poison)
Those set upon by these monsters pray they die by the first bite, instead of dying painfully riddled with rabid saliva.The ravenous, monstrous Wolf Rats are neither rat nor wolf, but an aberrant amalgamation of the two that is both lean and insatiably hungry. When used in battle, their slavering packs are unleashed ahead of other troops since the beasts will readily charge headlong into an enemy, so eager they are to feast upon flesh. Fearless enough to dash into a hail of arrows, they will pounce and rip out an archer’s throat before he has had time to draw his bow for a second shot. Then, tensing back on their long muscular limbs, they will leap hungrily into the ranks behind to take their fill of the bounteous feast laid before them.
Unit Name Wolf Rats (Poison) |
Main Unit Key wh2_dlc16_skv_mon_wolf_rats_1 |
Land Unit Key wh2_dlc16_skv_mon_wolf_rats_1 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beasts |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 80 |
6640 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wf1_dlc16_wolf_rat |
├ Man Entity wh2_dlc16_skv_monster_wolf_rat_poison_blood |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 75 |
150 |
└ Man Mass 150.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 34 |
95 |
└ Man Speed 95 |
Melee Attack 28 |
19 |
26 |
├ Melee Weapon wh2_dlc16_skv_wolf_rat_poison |
├ Base Weapon Damage 24 |
├ Armour-Piercing Weapon Damage 2 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |