Plague Priest (Plague Furnace)
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases – forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.
Unit Name Plague Priest (Plague Furnace) |
Main Unit Key wh2_main_skv_cha_plague_priest_2 |
Land Unit Key wh2_main_skv_cha_plague_priest_2 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 325 |
Number of Units 1 |
5876 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_staff_and_book |
├ Engines of War wh2_main_skv_veh_plague_furnace |
├ Engine Entity wh2_main_skv_vehicle_plague_furnace |
├ Engine Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh2_main_skv_infantry_hero_plague_priest |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5860 |
1950 |
├ Engine Mass 1700.0000 |
└ Man Mass 250.0000 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
42 |
├ Engine Speed 42 |
└ Man Speed 42 |
Melee Attack 30 |
26 |
200 |
├ Melee Weapon wh2_main_skv_cha_plague_furnace |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 20 |
Abilities
-
Pestilent Breath
The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes. -
Billowing Death
Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |