Plagueclaw Catapults
The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!It was in the Southlands that crude torsion devices first began hurling loathsome substances onto the foe during battle. The Plague Monks learned to deliver their pestilent payloads via catapult, the erupting splatter of deadly contents slaying targets in a toxic storm. Those splashed by the semi-congealed liquid find their skin simultaneously sloughing off in ruin and elsewhere erupting in glistening spores. Armour offers no protection against such a loathsome weaponry. Plagueclaw Catapults are great, wheeled scaffold-towers bearing catapults. Pushed into position by ragged Clan Pestilens acolytes, the claw-like arm of a Plagueclaw Catapult is winched back and unleashed to lob hideous death. The toxic semi-liquid leave a glowing streak across the sky as it arcs earthward.
Unit Name Plagueclaw Catapults |
Main Unit Key wh2_main_skv_art_plagueclaw_catapult |
Land Unit Key wh2_main_skv_art_plagueclaw_catapult |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Catapult |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 4 |
5028 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_sword |
├ Engines of War wh2_main_skv_art_plagueclaw_catapult |
├ Engine Entity wh2_main_skv_art_plagueclaw_catapult |
├ Engine Hit Points 500 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_skv_infantry_crew |
├ Man Hit Points 8 |
├ Num Men 56 |
└ Bonus Hit Points 43 |
3100 |
├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 54 |
20 |
├ Engine Speed 20 |
└ Man Speed 42 |
Melee Attack 15 |
17 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 22 |
Range 400 |
142 |
├ Engines of War wh2_main_skv_art_plagueclaw_catapult |
├ Missile Weapon wh2_main_skv_plagueclaw_catapult |
├ Projectile wh2_main_skv_plagueclaw |
├ Base Missile Damage 45 |
├ Armour-Piercing Missile Damage 105 |
├ Base Explosive Damage 35.0000 |
├ Armour-Piercing Explosive Damage 70.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 18 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Plagueclaw Contagion
Warpstone dust and vile contagions are amongst the ingredients of this catapult’s liquid missiles, exposure to which does horrendous things to bodies and minds alike. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |