Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.
Unit Name Skavenslave Slingers |
Main Unit Key wh2_main_skv_inf_skavenslave_slingers_0 |
Land Unit Key wh2_main_skv_inf_skavenslave_slingers_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 225 |
Upkeep Cost 56 |
Number of Units 140 |
6720 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_sword_and_sling |
├ Man Entity wh2_main_skv_infantry_small |
├ Man Hit Points 8 |
├ Num Men 140 |
└ Bonus Hit Points 40 |
90 |
└ Man Mass 90.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 33 |
42 |
└ Man Speed 42 |
Melee Attack 6 |
7 |
18 |
├ Melee Weapon wh2_main_skv_sword_skavenslaves |
├ Base Weapon Damage 14 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 4 |
Ammunition 22 |
Range 120 |
9 |
├ Missile Weapon wh2_main_skv_sling |
├ Projectile wh2_main_skv_sling |
├ Base Missile Damage 7 |
├ Armour-Piercing Missile Damage 1 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable. - Meat Shield
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |