Eshin Sorcerer
Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection.The Art of the Silent Death wasn’t the only thing Clan Eshin brought back when they returned from Cathay. A few Skaven delved into the black arts of magic. Blending what they already knew of the Warp with the techniques used by Cathay Sorcerers, they developed a new lore, one that serves to enhance their clan’s power and mystique. Eshin Sorcerers are mysterious, rare, and keep to themselves; they are well aware that the Grey Seers brook no competition from other Skaven spellcasters.
Unit Name Eshin Sorcerer |
Main Unit Key wh2_dlc14_skv_cha_eshin_sorcerer_0 |
Land Unit Key wh2_dlc14_skv_cha_eshin_sorcerer_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 350 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_eshin_staff_and_sword |
├ Man Entity wh2_dlc14_skv_infantry_hero_eshin_sorcerer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3592 |
300 |
└ Man Mass 300.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
42 |
└ Man Speed 42 |
Melee Attack 35 |
40 |
310 |
├ Melee Weapon wh2_main_skv_cha_staff_lord |
├ Base Weapon Damage 217 |
├ Armour-Piercing Weapon Damage 93 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 15 |
Abilities
-
Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |