Lord Skrolk
The Great Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his fetid feet.That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Plants wither and die where Skrolk treads and the very air about him seems to congeal and darken, as if stained by his baleful presence. Skrolk is ancient, having existed many spans of even the most long-lived of his foul kind. Rather than weakening with age, he is possessed of a diabolic vitality that belies the years and the heaped diseases he carries. Indeed, he is bent and gnarled under the weight of countless corruptions. The flesh that is not hidden by his tattered shroud is leathery and covered in a layer of dripping buboes. Even worse, the mysterious hunching growths framed by the robes promise something still more virulent. Each new pox only toughens the aged Plague Monk, who has himself become a walking disease.
Unit Name Lord Skrolk |
Main Unit Key wh2_main_skv_cha_lord_skrolk |
Land Unit Key wh2_main_skv_cha_lord_skrolk |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 850 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
4672 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_staff_and_book |
├ Man Entity wh2_main_skv_infantry_hero_skrolk |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4664 |
400 |
└ Man Mass 400.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
42 |
└ Man Speed 42 |
Melee Attack 54 |
45 |
400 |
├ Melee Weapon wh2_main_skv_cha_skrolk |
├ Base Weapon Damage 280 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Aura of Pestilence
All around are caught in a deadly miasma of virulent disease that rips through their bodies with vile momentum.
Melee Attack -5 -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Plague Censer
Warpstone dust and vile contagions fill this diabolical censer, exposure to which does horrendous things to bodies and minds alike. - Spellcaster
This unit can cast spells. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |