Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Gutter Runners have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. A unit is often led by a Death Runner - the term used for the most promising assassin-adept.
Unit Name Gutter Runners |
Main Unit Key wh2_main_skv_inf_gutter_runners_0 |
Land Unit Key wh2_main_skv_inf_gutter_runners_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 120 |
6960 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_dual_claw_and_throwing_stars |
├ Man Entity wh2_main_skv_infantry_fast_360 |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 50 |
90 |
└ Man Mass 90.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 54 |
54 |
└ Man Speed 54 |
Melee Attack 26 |
20 |
28 |
├ Melee Weapon wh2_main_skv_claw_blade |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 12 |
Range 70 |
20 |
├ Missile Weapon wh2_main_skv_throwing_star_gutter_runners |
├ Projectile wh2_main_skv_throwing_star_gutter_runners |
├ Base Missile Damage 11 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 7 |
Accuracy 15 |
Reload Skill 0 |
Abilities
-
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Snare-Net
Snare-nets are lightweight but strong and covered in hooks. They are used by Gutter Runners to capture live prisoners.
Charge Speed x 90%
Speed x 90% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Snare Net
Short-range throwing attack that slows the target. - Fire whilst moving
This unit can fire while on the move. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |