![Fimir Warriors](gen_images/unit_icon/warhammer3/wh2_main_nor_hung_incursion_hef/wh_dlc08_nor_mon_fimir_0.png)
![Warband of the Eagle](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_nor_warband_of_the_eagle/mon_256.png)
Fimir Warriors
Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods.With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
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Unit Name Fimir Warriors |
Main Unit Key wh_dlc08_nor_mon_fimir_0 |
Land Unit Key wh_dlc08_nor_mon_fimir_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7d_fimir_dual_axes |
├ Man Entity wh_dlc08_nor_monster_fimir_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 506 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
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└ Man Speed 45 |
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├ Melee Weapon wh_dlc08_nor_fimir_dual_axe |
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Abilities
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From the Mist
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +20
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Sundering
The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos | |
The Lost God |