Throgg
The Troll King seeks to grind the realms of civilisation under his monstrous rule.At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.
Unit Name Throgg |
Main Unit Key wh_dlc08_nor_cha_throgg_0 |
Land Unit Key wh_dlc08_nor_cha_throgg_0 |
Land Unit Group Parents Lords |
Land Unit Group Hammer Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 1 |
8008 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4c_throgg_2handed_hammer |
├ Man Entity wh_dlc08_monster_throgg_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8000 |
4000 |
└ Man Mass 4000.0000 |
55 |
├ Armour wh2_main_body_55 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
56 |
└ Man Speed 56 |
Melee Attack 60 |
50 |
495 |
├ Melee Weapon wh_dlc08_club_troll_throgg |
├ Base Weapon Damage 123 |
├ Armour-Piercing Weapon Damage 372 |
├ Bonus vs. Large 28 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Copious Vomit
"HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!" -
Fight or Die!
There is no other choice. There never was.
Melee Attack +24
Leadership +16 -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |