Feral Dread Saurian
A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them.The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.
Unit Name Feral Dread Saurian |
Main Unit Key wh2_dlc13_lzd_mon_dread_saurian_0 |
Land Unit Key wh2_dlc13_lzd_mon_dread_saurian_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Colossal Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Number of Units 1 |
14992 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts rp4_dlc13_dread_saurian |
├ Man Entity wh2_dlc13_lzd_mon_feral_dread_saurian_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 14984 |
12000 |
└ Man Mass 12000.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
60 |
└ Man Speed 60 |
Melee Attack 52 |
28 |
750 |
├ Melee Weapon wh2_dlc13_lzd_dread_saurian |
├ Base Weapon Damage 220 |
├ Armour-Piercing Weapon Damage 530 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |