Feral Stegadon
These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory!Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.
Unit Name Feral Stegadon |
Main Unit Key wh2_main_lzd_mon_stegadon_0 |
Land Unit Key wh2_main_lzd_mon_stegadon_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1050 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
9040 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hq1_feral_stegadon |
├ Man Entity wh2_main_lzd_mon_stegadon |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9032 |
4000 |
└ Man Mass 4000.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
50 |
└ Man Speed 50 |
Melee Attack 30 |
32 |
420 |
├ Melee Weapon wh2_main_lzd_stegadon |
├ Base Weapon Damage 120 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 70 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |