Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.Swordmasters are exemplars of the martial arts. Each has studied warfare and personal combat for decades, or even centuries. It is even said that the highest masters of the order can slay a foe with but a touch, or kill with a single precisely-pitched whistle. When Ulthuan marches to war, none go more eagerly than the Swordmasters of Hoeth, for only in war can they truly unleash the full extent of their deadly art. As they advance, their blades blur and weave, knocking aside arrows in mid-flight and leaving trails of bloody spray wherever Hoeth-forged steel tastes flesh. The Swordmasters' greatswords are forged beneath the Tower of Hoeth, by smiths whose secrets are the envy of even the priests of Vaul. Each elegant blade is as long as an Elf is tall, yet is balanced so perfectly that, to a warrior skilled in its usage, it seems as light as a feather. So keen is the greatsword's edge, and so enduring are the enchantments woven into its blade, that its sharpness is never dulled, no matter how many helms or skulls are cloven by its strikes.
Unit Name Swordmasters of Hoeth |
Main Unit Key wh2_main_hef_inf_swordmasters_of_hoeth_0 |
Land Unit Key wh2_main_hef_inf_swordmasters_of_hoeth_0 |
Land Unit Group Parents Infantry |
Land Unit Group Greatsword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1250 |
Upkeep Cost 313 |
Number of Units 100 |
8400 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_hef_2handed_sword |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 76 |
150 |
└ Man Mass 150.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_20_inaudible |
└ Missile Block Chance 20 |
Leadership 80 |
33 |
└ Man Speed 33 |
Melee Attack 46 |
36 |
36 |
├ Melee Weapon wh2_main_hef_greatsword |
├ Base Weapon Damage 11 |
├ Armour-Piercing Weapon Damage 25 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 14 |
Charge Bonus 20 |
Abilities
-
Martial Mastery
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Melee Attack +8
Melee Defence +12
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Deflect Shots
The art of deflecting arrows with a greatsword is painful to learn; such training is discouraged by Bladelord officers, but no true Swordmaster will let caution best his pride.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |