![Spire Guard of Tor Yvresse](gen_images/unit_icon/warhammer3/wh2_main_hef_tiranoc/wh2_dlc15_hef_inf_mistwalkers_spireguard_0.png)
![Tiranoc](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_hef_tiranoc/mon_256.png)
Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.
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Unit Name Spire Guard of Tor Yvresse |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_spear_and_bow |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 72 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_plate_80 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh2_main_hef_spear_gate_guard |
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├ Missile Weapon wh2_dlc15_hef_longbow_arrow_spireguard |
├ Projectile wh2_dlc15_hef_longbow_arrow_spireguard |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.Melee Attack +2
Melee Defence +12
Attributes
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Expert Charge Defence
Whenbracing, this unit negates the
charge bonus of any attacker.
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Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Strengths & Weaknesses
- Stockpiles
This unit carries an unusually high amount of ammunition. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy'scharge bonus.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Faction Availability | |
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Immortal Empires |