![Steam Tank](gen_images/unit_icon/warhammer3/wh2_main_emp_sudenburg/wh_main_emp_veh_steam_tank.png)
![Sudenburg](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_emp_sudenburg/mon_256.png)
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects the whole Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from hulls and enemy warriors and crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted steam gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.
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Unit Name Steam Tank |
Main Unit Key wh_main_emp_veh_steam_tank |
Land Unit Key wh_main_emp_veh_steam_tank_driver |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 2100 |
Recruitment Cost 2200 |
Upkeep Cost 550 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_steam_tank01 |
├ Engines of War wh_main_emp_veh_steam_tank |
├ Engine Entity wh_main_vehicle_steam_tank |
├ Engine Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_vehicle_steam_tank |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9052 |
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├ Engine Mass 5000.0000 |
└ Man Mass 5000.0000 |
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├ Armour wh2_main_heavy_metal_160 |
├ Shield none |
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├ Engine Speed 48 |
└ Man Speed 48 |
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├ Melee Weapon wh_main_steamtank |
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├ Missile Weapon wh_main_emp_steam_tank_cannon_ball |
├ Projectile wh_emp_steam_tank_cannon_ball |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
No Ability
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. -
Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |